Tips and examples for large online courses

Lessons learnt at Bristol and elsewhere. Also available as a printable handout: tips and examples for large online courses (pdf).

Developing an idea

Start with the learners. Who are they? What is their motivation (intrinsic and/or extrinsic)? How does the course fit into their lives? What is their journey through the course?

Make sure your team has a shared understanding of what you and others involved are trying to achieve by providing the course. What would success look like? Would it look different to different people?

Look at what other people have done. It can be tempting to fall into familiar patterns of course design. Enrol on some MOOCs to look around. Engage if you can. We’ve selected some examples to get you started (see second page, “Ideas for large online courses” in the pdf).

Planning your course

Keep thinking from the learner’s’ point-of­-view. What is their journey through the course? What are they doing at each stage?

Learners often feel a personal connection with the lead educators. Who will be the face of your course? Will it be one member of staff or a team? Do you need to plan for people leaving the university?

Don’t assume you have to use video for everything. Use video where it really does add something. Learners might well prefer text over a very straight-forward lecture ­style presentation (even a short one).

Video doesn’t necessarily need high production values. Low-­cost DIY approaches to creating video, such as filming on a phone, can be very effective, so long as you have good audio quality.

Learners need support and encouragement to engage. How will students who are less confident (socially, academically, technologically) be supported? Prompt the kinds of activity you want to see, rather than assuming they will happen. Provide clear aims and instructions. Incorporate orienting activities naturalistically within the course. So you might make sure they are encouraged to post, reply, and follow during the first week.

Set clear expectations from the start. As a student, how will I know if my engagement with the course has been a success? What should I hope to achieve? Don’t over-promise ­ it’s ok if the course isn’t life-changing for everyone.

Ideas for large online courses

Pedagogies that scale, alternative approaches, opportunities

Crowdsourcing

Large courses can provide a fantastic opportunity to hear from a wide range of learners, not just the course team. Allow students to contribute their ideas, and make mistakes safely. You could create videos where the course team reflect on this week’s comments, and augment your course materials based on learner feedback.

Finishing with presentations or a competition

An event, such as presenting projects to fellow students or even competing for a prize can be very motivating. Law Without Walls gets students to propose solutions to real-world problems, which are then presented to a panel of judges including venture capitalists.

Assess for learning

Assessment can be a good way to encourage active engaged learning. You might: ask students to reflect at the start of an activity, provide comparison statistics so students can see how their understanding fits within the wider cohort, allow peer review and feedback, or set quizzes for self-assessment.

Face-to-face study groups

Meeting with fellow students can be a great motivator. Learning Circles helps people set up regular public meetings to work through MOOCs with a small group of peers. Other people have used sites like Meetup.

Fast-track vs group working

Some students prefer to fast-track through the material, working as individuals. Others appreciate a longer more collaborative route. And some may want to “lurk”, reading but not engaging in more collaborative activities.

Contributing to something real

Students might contribute to a citizen science project or to a collaborative online space such as Wikipedia. If you plan to do this, make sure you look for advice for educators for the site first, such as Wikipedia for Educators

Digital and physical artefacts

Capturing data and making complex things on a small scale is becoming cheaper and easier. From image/video/audio capture on mobile phones to cheap sensors like PocketLab to Arduino and Raspberry Pi to clubs like Bristol Hackspace and events like Bristol Mini Maker Faire.

Short intense courses

Making a course very short is one way to manage commitment and keep momentum. How to change the world is a two-week challenge for UCL engineers. 700 students from different engineering disciplines are given global challenges to work on.

Students as teachers

Teaching online and coordinating distributed teams are useful skills. Harvard Law School’s CopyrightX hires current students as teaching fellows, each working with a group of 25 students.

Bring in outside expertise

Students can gain a lot from connections with professionals outside of academia. #phonar is an internationally successful photography class (initially made available free online without the knowledge of its host university). One of its strengths is the active involvement of professional photographers.

Try before you buy

Some courses allow students to engage on a lighter level before committing. Innovating in Healthcare from Harvard ran as a MOOC but a couple of weeks in, students had the opportunity to form project teams and apply to be on a more intensive track.

Eyes on the prize

Could you offer something for exceptional contributions to the course? Students from Harvard’s Innovating in Healthcare created video pitches for their business ideas. These were voted on by fellow students, with the winners receiving video consultations on their ideas with the lead academic.

Introduction to digital storytelling – notes from talk at BBC Digital Bristol Week

In contrast to yesterday’s talk, this talk from Colin Savage (BBC) seemed more like a formula for producing digital stories. Central to this were four questions:

  1. What question does it answer?
  2. What character will drive the story?
  3. What structure/platform might fit your story?
  4. What are the emotional touchpoints of the story?

There were some really interesting examples mentioned:

CS talked about all stories needing to answer a question, and touched briefly on reincorporation (“show the gun in act 1, fire it in act 3”). Both seem to relate to the curiosity gap mentioned yesterday.

Digital Bristol: Mobile Movies – get smarter with your smartphone

The lovely Joseph Giddon with a rule of thirds grid overlayed via FILMic Plus.

A rule of thirds grid applied via FILMic Plus on Android.

Digital Bristol: Mobile Movies – get smarter with your smartphone

Yesterday I attended the Mobile Movies workshop at BBC Broadcasting House. This event was part of the Digital Bristol Week events held around the city this week.

The workshop came as two sessions. The first covered techniques for filming using mobile phones. The second looked at specific apps used by BBC Journalists. The focus was particularly on Mobile Journalism (mojo). Yet there was lot to take away for those creating video content for education.

Part one: Learn how to shoot on your phone like a professional, with Deirdre Mulcahy.

This session gave some solid gold tips on filming with mobile devices. Deirdre covered the pros and many cons (read limitations) of mobile filming. Some great advice here around composition/framing of shots as well as overcoming limitation. The session introduced a smattering of media theory (rule of thirds, authentic voice, distortion bubbles etc). There was also fantastic practical advice for setting up and filming an interview.

Deirdre also made a convincing argument for using a selfie stick to film interviews with. No really. I’m almost convinced.

I appreciated the practical advice/activities undertaken. Getting a chance to have some hands on time helped get to grips with the theme of the session.

Part two: Apps and accessories to take your device further, with Marc Settle.

Marc presented a whirwind of app recommendations. Despite the dreaded iOS focus disclaimer, he brought enough to keep Android users interested. Marc mentioned extra bits of kit that can improve footage. Selfie-sticks, monopods and portable lighting all came up at breakneck speed.

I lost count of the number of apps highlighted but the crux of the talk centered on apps suitable for Mojo. How to take your device beyond basic filming to creating a more polished product. The phone in your pocket has the oomph (technical term) to create polished video content.  Apps can help add text, sound and even branding should you need it – “So the D@#/y M@/l can’t steal your content” 

My main take away from Marc’s session is to find apps that ‘play nicely’ with your preferred workflow. But you also need a back up app that does a similar job – make sure you have a plan b.

 

Cutting a long story short – notes from a talk as part of BBC Digital Bristol Week

This was a panel discussion with Rowan Kerek Robertson (Taylor Kerek) chairing, Sam Bailey (online/video for BBC Radio 1), and Stephen Follows (Catsnake, a production house specialising in short videos often for campaigning charities).

There was discussion of the using different platforms. For SB, for a content idea to be good it must be able to lead to something for all platforms: iPlayer, radio, social (Twitter, Facebook), and Youtube. SF and SB talked about the difference between video content on different platforms based on audience expectations:

  • iPlayer – generally about 30 minutes long, people sitting down to watch telly
  • Youtube – shorter, grabbier, but people are geared up to be watching something
  • Facebook – autoplay without sound, people who just want to see what’s going on

There was discussion about social sharing of content. Shares is often used as a metric, but should be used with caution. If you really want people to watch the the end, or to take action, you need to measure that. SF recommended the book Contagious which, among other things, lists the 5 emotions that cause sharing as: anger, anxiety, awe, excitement, and humour (in Radio 1 parlance – WTF, OMG, LOL). SF said that they’ve found the most successful way to get meaningful shares is to target people “who already care” via blogs. Sites like Buzzfeed might give you lots of people loading your video, but will they actually watch it?

There was interesting detail from SF on how their production process. They start with an understanding of what their clients want: “who do you want to do what?”. From this they write a brief (eg “This film will get women aged 25-30 to share X because it will make them feel like Y”). Key performance indicators need to go in the brief and need to really reflect what the client is trying to achieve. They then have an ideas session with this visible. They don’t have a maximum length for videos (their greatest hit is 8 minutes). Digital allows you to be flexible: embrace that.

Testing has 3 stages.

  1. Informal focus group (friends, friends-of-friends) – just to get the feel of the demographic, not to test out ideas.
  2. Show the video to a few people from that group.
  3. Seeding (targeted Youtube views) to around 1-2k people.

This made it sound relatively light-touch and low-cost – great for higher education.

SF believes storytelling is a key way humans have passed on knowledge, so is a fundamental driver. Knowledge sharing leads to a joy in storytelling (just as the need for food leads to appreciation of cuisine, and reproduction leads to sex being pleasurable). A storytelling technique is the “curiosity gap” – something that isn’t fulfilled until the end (but not by tricking people, more like stringing out a joke so it gets more enjoyable the longer it goes on … and you know when to stop). Koney 2012 is an example of a video that uses this technique.

Relatedly, recent research suggests that men who tell good stories are seen as more attractive.

Games and gamification – notes from the reading group

Suzi read Do points, levels and leaderboards harm intrinsic motivation?

This study attempted to shed light on when/why common gamification techniques (points, levels, leaderboards) harm intrinsic motivation, as measured by the intrinsic motivation inventory (IMI). They found that, for this image-tagging task, intrinsic motivation was not harmed and the number of tags increased with all three interventions. They conclude that these techniques could be useful for some tasks. There are limitations, which the authors acknowledge. In this situation leaderboards, etc don’t mean anything here, they don’t create stress, in other situations they might well.

Suzi watched FOTE12: Nicola Whitton ‘What is the Future of Digital Games and Learning’. This was an interesting short talk, covering interesting examples:

Whitton argues that a key idea from games that’s overlooked is play. She talks about the idea of creating a “magic circle” – a safe space to practice, have fun, and make mistakes. Her suggestions  for considering gamification include: implement some mystery, do something unexpected, be playful, and create a safe space to make mistakes.

Chris read about the Reading Game from Macquarie. This is basically exactly the same as Peerwise, and appears to be defunct – probably because Peerwise has cornered the market. So, I then talked about my recent experiences of Peerwise. We’ve just used it with our first years, with mixed results because they didn’t engage as much as I would have liked, and many people only did the minimum required for credit. However, Peerwise contains a scoring system that rewards students for various kinds of participation, and some people have reported that using this to introduce an element of competition can motivate students to participate. So next year, rather than asking students to do a certain amount of work for credit, they will be asked to achieve a certain score. Watch this space….

Mike looked at Evoke, an online multiplayer game with grand ambitions to help people ‘change the world’ by collectively addressing problems.  Element see relevant to HE and Bristol Futures in particular, whilst parts of the approach would (I suspect) alienate some potential participants.. The idea of coming up with ‘Evokations’ (grand challenges people can respond to) has been used successfully elsewhere. The use of mentors to facilitate, prizes to incentivise seem sound. Evole had a time-based (weekly) structure with people being drip fed the stages, which reminded me of the Twelve days of Twitter course. The thing that might be off-putting to some is the suggestion that people take on superhero-like persona. The point scoring part looked complicated, but may have worked to motivate some.

Roger read Lameras (2015) Essential Features of Serious Games Design in Higher Education . This paper provides some useful scaffolding for teachers thinking about using games or gamification techniques. Particularly useful were:

  • the game design planner, which provides some prompts for teachers considering using games, eg around learning outcomes, feedback, and the teacher’s role, as well as which types and characteristics of games might be most appropriate in the context, eg types of player choice and challenge, nature of any collaboration or competition, and rules
  • The mapping of learning attributes to game attributes, eg ways in which games can support information transmission, collaboration, and discussion . Key game attributes include  rules, goals, choices, tasks, challenges, competition, collaboration, and feedback, which are evidenced in game features such as missions, puzzles, scoring, progress indicators, leaderboards, branching tasks, gaining / losing lives and team activities

It is evident from reading the paper that there is a strong overlap between game design and good learning design in general, for example in the importance of feedback, challenge, choice and social learning.

Blackboard Teaching and Learning Conference 6th-8th April 2016

Congratulations to Blackboard on this conference, which was by some way the best I have been to, both in terms of the wonderful location at the University of Groningen in the Netherlands, the wide range of extremely useful presentations and the networking opportunities especially with other Blackboard users from around Europe and beyond. There were many interesting sessions which I could write about, but here are the top 5 things to interest and/or inspire me!

Students taking charge of Higher Education

Wednesday’s highlight for me was undoubtedly the host institution’s session entitled “Sharing Best Practice at the University of Groningen: A Student Centric Approach. This  covered two main areas, the development of a new student Portal and the role that students have in support for TEL.  The second of these was extremely impressive. There is a team of 24 students who provide first line support for a range of systems including Blackboard, which at Groningen is called Nestor. They have a thorough training and induction programme lasting 6 months, and then are typically employed, for up to 12 hours a week, for up to two and a half years.  Students manage the service, and they have recently developed a MOOC called “Students taking charge of higher education”, (with Futurelearn), which covers for example how students demonstrate professional  behaviours.

Jon Hummel talks about professional behaviours

Jon Hummel from the Nestor support team talks about how they help develop professional behaviours in their student led team

Exemplary course design

With the TELED team’s recent focus on course design, I was interested to hear Lloyd Stock and Alan Mason talk about the Blackboard exemplary course programme (ECP). Although already familiar with the rubric used, I found the examples they showed useful (including the YouTube playlist of course tours by winners), together with their ideas around promoting good course design through an awards programme, whether that be submitting courses to Blackboard’s own ECP or internally within the University, as for example done at the University of Aberystwyth.  This theme was picked up several times during the conference including by Danny Monaghan, and Pete Mella from the University of Sheffield, who talked about their institution’s experience of improving the quality of Blackboard courses through an exemplary course program, including academic colleagues using these as evidence for assignments in their equivalent of the CREATE programme.

Natalie Thorne from the Distance Learning Unit at Leeds Beckett University gave some insights into how they use Blackboard to support distance learning programmes in a very effective way. Natalie demonstrated some excellent visual design of courses including activity and page layouts , engaging learning activities using both native Blackboard and external tools,  as well as practical tips including how to reduce clicks by linking directly to learning modules from a course menu. Natalie’s session really reinforced the point that Blackboard can be an effective  environment for online distance learning, as long as courses are well-designed.

Blackboard developments

In the Blackboard roadmap session there was an emphasis on an updated look and feel and responsive theme for our version, 9.1. A  new system and course theme is due out in Summer 2016, and responsive design and mobile optimisation including for submission of assignments in the Autumn.

Blackboard demonstrated the new responsive theme for 9.1

Blackboard demonstrated the new responsive theme for 9.1

TELfest

Farzana Latif stimulated much interest with her account of the University of Sheffield’s TELfest event. The week long festival takes place annually, and has had a significant impact in raising awareness of and interest in TEL. In the first year they had 175 colleagues attending at least one of the sessions, and in the second this went up to 280. There are a mixture of sessions, for the more and less experienced, some run by the TEL team, some by academics and others such as the Library. It has helped Farzana and her team both promote certain themes and/or new opportunities, but is also a valuable opportunity for them to listen to staff views, needs and concerns, for example in their “Blackboard listening session”, where representatives from the company have attended. They have found that the events attract staff who had not engaged with TEL before, and have helped new champions to emerge.

Assessment and feedback

Large scale online exams, electronic management of coursework, and implementation of the Blackboard Grades Journey were recurring themes.  A number of universities in Europe are successfully doing large scale computer based exams using Blackboard (as well as other systems)  with Groningen itself being an excellent example. I was extremely impressed with the photos they showed of their 600 seater exam hall, which has flexible desk space so it can be used for handwritten or computer-based exams, including typed essay style exams using an adapted version of the Blackboard text editor. They reported that their online exams on Blackboard managed hosting are going very well.

Groningen digital exam hall

Dr Lisette Bakalis from the University of Groningen talks about the digital exams they run.

There were some useful accounts of implementing the Grades Journey, which Joe Gliddon attended as this will be something he will be involved with in his secondment to the SLSP programme.  Last but not least, Joe and I had to wait until Friday morning to run our session “Submit work here” which looks at the work we have been doing here at Bristol on the use of Blackboard  packages to provide a scalable workflow for coursework assessment and feedback online. Our presentation was well-attended, over 30 participants almost filling the small room,  and there was plenty of discussion.

Participants in discussion

Participants in the Submit Work Here session in discussion

A number of colleagues from other institutions approached us with questions and comments, for example around ideas for other uses of packages, such as to provide learning activity templates.

Photo of the session posted in the Conference app

Photo of our session posted in the Conference app

Overall the conference provided plenty of insights and ideas for us to consider.  For the Ed Dev team the interest shown in exemplary course design and how this can be given recognition both internally and externally was particularly inspiring and timely. 

TeachMeet Bristol

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On the 15th March, Martin and I where kindly invited by Subject Librarian Angela Joyce to attend and present at the South West Librarians TeachMeet. This event took place over one day and focussed on the sharing of practice amongst the library community on their teaching.

Angela had arranged a rich program of talks with each presenter only having 10 minutes which gave the day a great feel and pace. From a non Librarian perspective it was interesting to see the same themes weaving through the talks – pressure from increasing student numbers, how to engage with students, embedding information skills within the core curriculum and giving students the skills they need in a Digital age to name a few. From a TEL perspective it was amazing to see the innovative and creative use of Technology to address these problems.

We were treated to great uses of online tutorials, Media resources, Audience response systems, approaches to engaging students in a timely and coherent way and making the most out Lecture slots.

The openness and willingness to share ideas and practice amongst all of the attendees made for a very enjoyable day and real credit to Angela and her colleagues for a great event – Thank you again for inviting us!

 

 

MOOCs: what have we learnt? – notes from the reading group

Steve read HEA: Liberating learning: experiences of MOOCs

MOOCs are increasing in popularity. Will this continue? Registrations, drop outs, completions. Will they disrupt HE?

10-person sample size, people who completed Southampton MOOC. Want to understand motivations, opportunities, problems. Discussed findings with five academics who taught/led it. Aware of small scale, so no recommendations – but reflections and suggestions.

Themes from findings:
1 Flexible, fascinating and free – can fit into lives, customise pace, no financial commitment.
2 Feeling part of something – social & international aspect, even for passive ‘lurkers’
3 Ways of learning – prefer sequential over dipping in/out.
4 A bit of proof? – cost sensitivity to purchasing accreditation. Only 1 wanted this.

Four-quadrant model for MOOC engagement, suggests stuff to include. Two axes:
personal enjoyment vs work/education
studying alone vs social learning

Steve also read What are MOOCs Good For?

MOOC boom and bust? High-profile implementation at San Jose failed, inc backlash from academics. General completion/dropout rate  (SB: do we care about drop outs? Most are window shoppers). Experiments and options/opportunities are still expanding. In summary, more data needed but need to moderate expectations – still a place for innovation, also integrating with traditional teaching – take best bits of both?

Roger read: Practical Guidance from MOOC Research: Students Learn by Doing

This is one of a series of blog posts by Justin Reich, who is Executive Director of the Teaching Systems lab at MIT, which ” investigates the complex, technology-mediated classrooms of the future and the systems we need to develop to prepare teachers for those classrooms.”
In this post from July 2015, Justin’s main point is that when developing MOOCs it is better for student learning to focus on development of interactive activities as opposed to high production videos.  He mentions particularly the value of formative peer assessment, synchronous online discussion and simulations “that create learning experiences that students may not have in other contexts”.
If making videos then focus on the early parts of the course, as watching tends to drop off later in courses. There is some evidence that students prefer Khan academy type screencasts with pen animations rather than talking over slides.

Suzi read Why there are so many video lectures in online learning, and why there probably shouldn’t be

The article argues that video is expensive, particularly if you aim for higher production values (which many people do). Their methodology was a literature review, interviews with experts, and studying the use of video in over 20 MOOCs. There’s no evidence that video does (or doesn’t) work as a learning tool, and little or none that high production values add much. Learners wrongly self-report that they learn well from video (cf the study of physics videos – Saying the wrong thing: improving learning with multimedia by including misconceptions

They argue that people should:

  • think twice before using video
  • use video where it really does add value (virtual field trips, creating rapport, manipulating time and space, telling stories, motivating learners, showcasing historical footage, conducting demonstrations, visual juxtaposition)
  • focus on media-literacy for the content experts and DIY approaches (eg filming on mobile phones)

Suzi also read 10 ways MOOCs have forced universities into a rethink

Broadly an argument that MOOCs are changing HE. MOOCs have given universities the impetus to experiment with pedagogy (notably, fewer lectures), assessment, accreditation, and course structure. They have made more common to think in terms of a digital education strategy. They are also disrupting universities: HEIs are no longer the only providers of HE and cheaper degrees are becoming available. They’ve highlighted an unmet demand (for something like evening classes?) and particularly in vocational and practical subjects. Clark talks about global networks of universities being like airline consortia – the passenger buys one ticket but makes their journey over several airlines.

Mike read  ‘7 ways to make MOOCs Sticky’, a blog post by Donald Clark and also ‘Bringing the Social back to MOOCs’ by Todd Bryant in an EduCause review.

The former looked at design to keep a MOOC audience coming back.  The latter looked at how MOOCs can encompass social learning (rather than just provide content). A point of contention between the two is the importance of social learning – overemphasised if you believe Clark and missing from many MOOCs if you believe Todd.

Clark, drawing on MOOC data from Derby’s Dementia MOOC, listed 7 ways to retain learners. For me, his seven points divide into three related areas, audience, structure and the value of social. He framed the discussion in the recognition that we cannot apply metrics from campus courses to things that are free, open and massive  courses. Clark is often a provocative commentator though, and his downplaying of the social is interesting.

An overarching theme of Clark’s post is audience sensitivity, though at times the audience he is most sensitive to seems to be himself. In my experience, this is a tough challenge for MOOCs. To Clark this is about not treating MOOC learners like undergraduates who are ‘physically and psychologically at University’. He rightly states they have different needs and interests. As someone who has helped design MOOCs, it is hard to make something that is all things to all people, and often it is about providing a range of activities, levels and opportunities for learners to engage.

Related to audience sensitivity, Clark sees a value in keeping MOOCs shorter (definitely wise), modular (allowing people to dip into bits), with less reliance on a weekly structure and coherent whole. This is maybe less about keeping learners, and more about allowing them to get what they want from parts of a course. It would be great to come up with ways to evaluate MOOCs for learners who want to take bits of courses. Post-course surveys are self-selecting and largely made up of completers. It is also a tough design challenge to appeal to such learners whilst also trying to deliver depth and growth through a course. Clark is involved in some companies who develop adaptive learning systems, perhaps reflecting a similar philosophy. Adaptive approaches may provide some answers in the future.

Clark is also is not a fan of the weekly structure, at least in terms of following through with a cohort. I think many learners like both the structure and the social, and these is are the main differentiating factors for MOOCs that mean they are not just a set of online materials. Many learners find the event driven, weekly structure motivating, and it is event many enjoy and learn the social element of MOOCs more than the content. I was always keen to draw out the social elements, to give learners the chance to contribute to the course and learn from each other.  Clark is somewhat scathing of social constructivism and the kind of learning emphasised in C-MOOCs.

This is in contrast to Bryant’s article. For Bryant, too many MOOCs are ‘x-MOOCs’ – largely about content and neglecting the social.  Interestingly, he does cite features of EdX and Coursera that have the potential to change this by allowing learners to work in groups and buddy up during courses. We would have really valued such features when I was working on MOOC about Enterprise. FutureLearn is not currently well equipped in this area.  He goes on to explore other ways of helping people collaborate off platform through user groups and crowd sourcing/ knowledge building tools. This would work well for some, but doubtless exclude others. He considers simulations, virtual worlds and ‘alternate reality games’ – simulations played in the real world. These could all play a role, but for me, alongside a core MOOC structure. Bryant sees MOOCs as a potential ‘bridge between open content and collaborative learning’. I suspect Bryant and Clark would value very different kinds of MOOC. Should we try to appeal to both extremes (and all in between) or pitch the MOOC at a particular audience? Probably the latter, but it still isn’t easy.

i-Docs 2016

i-Docs_LOGO2Hosted by the Watershed and produced by the Digital Cultures Research Centre and UWE Bristol this conference is in its fourth iteration promoting dialogue around the fast developing world of interactive documentary.

Before moving on to why this is important for education a quick definition of what is an i-Doc would help those who are not familiar. Broadly an i-Doc is the documenting of a subject using interactive digital technology. This combination means that the audience becomes an agent, in that their interactions and/or contributions make the work unfold in a non-linear way and can include an element of gamification. (definition adapted from the about sections of the i-Docs webpages)

In addition to the Keynote speakers the symposium was divided in to three themes – Evolving Practice / Uses of Immersion / Tools for thought

Educational Applications –

While a large number of the projects where either made or curated by experienced film makers using tools that required a knowledge of editing and/or programming the applications of interactive media has great potential to transform teaching, student projects and research (both presentation of and data gathering).  Presenting interactive media, in particular video content, allows for teaching materials to become non linear and add an active experience for students. From embedding quizzes, branches to further resources or a completely non linear pathway from start to finish gives the students the options to engage with resources in the way that suits them and at a depth that their understanding of the subject requires.

For student and research projects the potential is greatest beyond the individual project in allowing collaborations between experts in their fields to work together, to design user interfaces and to present findings of others research. This practice again is not new to education and an increasing number of institutions are investing in areas of practice such as the Digital Humanities.

The projects below where presented at the event, not all would be achievable without considerable skills and or resource but, they present a great resource for thinking about what is possible. Due to the nature of some of the material in the projects a couple of them contain challenging content.

Projects –

Games

1979 Iranian Revolution (Game Trailer)

Pirate Fishing (interactive Journalism – warning this is very addictive!)

WebDocs –

17,000 Islands  ( interactive documentary experiment, the audience, are invited to build new islands by stealing clips for your own film, using an innovative custom-built web video editor. As you steal their clips, the original film will be destroyed and the archipelago will gradually disintegrate, making way for a new living map.)

On Hamburger Square (multimedia documentary tour of down town Greensboro)

The Quipu Project (272,000 women and 21,000 men were sterilised in the 90’s in Peru. Thousands have claimed this happened without their consent, but until now they have been repeatedly silenced and denied justice.)

Copa Para Quem (interactive documentary looking at the negative affect of the world cup in Fortaleza, Northern Brazil)

Filming Revolution (A meta documentary of films created in Egypt since the revolution that invites you to explore defined pathways between films or create and share your own)

Virtual Reality –

Utopia 1.0 (Virtual Reality Project documenting the desertion of Second Life)

Tools –

Korsakow ( rule based editing tool)
Klynt (non Linear editing tool)